To work and improve with other motivated individuals in a positive work environment. To contribute to original game productions with strong art direction and visual style.
July 2006 - July 2007, Media Design School, Diploma of 3D Computer Animation - Auckland, New Zealand.
February 2008 - February 2009, Media Design School, Graduate Diploma of Game Development - Auckland, New Zealand.
January 2011 - January 2013, Auckland University of Technology, Bachelors of Design - Auckland, New Zealand.
March 2010 - October 2010, Texture Artist at Sidhe Interactive –Wellington, New Zealand
Texture Artist working on environments and props - textures \ UVs \ geometry tweaks for Blood Drive.
working on environments - textures \ UVs \ geomtry tweaks for Allblacks Rugby Challenge.
March 2014 - May 2014, Character
and Optimization Artist, Motion Logic Studios –Remote Contractor
Character Artist handling Tweaks and Optimization of Model \ Textures for unannounced title.
October 2013 - December 2014, Character Artist, FlatToe Studios –Remote Contractor
Characters Artist working on characters, creatures, weapons and armoursets - concept \ model \ texture for Minions and Immortals.
January 2013 - Current, Freelance Character Artist
Traditional / Digital drawing and conception.
Character design, modeling, sculpture and texture.
Experienced with Adobe Photoshop, Autodesk Maya, Pixologic Zbrush, Unity Engine, UDK, Bodypaint3D and 3D Coat