Portfolio Email GooglePlus Artstation Facebook


I am a character artist doing conception and development for realtime platforms



To work and improve with other motivated individuals in a positive work environment. To contribute to original game productions with strong art direction and visual style.


July 2006 - July 2007, Media Design School, Diploma of 3D Computer Animation - Auckland, New Zealand.

February 2008 - February 2009, Media Design School, Graduate Diploma of Game Development - Auckland, New Zealand.

January 2011 - January 2013, Auckland University of Technology, Bachelors of Design - Auckland, New Zealand


Heroes of Newerth

March 2010 - October 2010, Texture Artist at Sidhe Interactive –Wellington, New Zealand
Texture Artist working on environments and props - textures \ UVs \ geometry tweaks for Blood Drive.
Texture Artist working on environments -
textures \ UVs \ geomtry tweaks for Allblacks Rugby Challenge.

March 2014 - May 2014, Character and Optimization Artist, Motion Logic Studios –Remote Contractor
Character Artist handling Tweaks and Optimization of Model \ Textures for unannounced title.

October 2013 - December 2014, Character Artist, FlatToe Studios –Remote Contractor
Characters Artist working on characters, creatures, weapons and armoursets - concept \ model \ texture for Minions and Immortals.


January 2013 - Current, Freelance Character Artist


Traditional / Digital drawing and conception.
Handpainted Textures.
Character design, modeling, sculpture and texture.
Experienced with Adobe Photoshop, Autodesk Maya, Pixologic Zbrush, Unity Engine, UDK, Bodypaint3D and 3D Coat